![]() ![]() Materials can be applied to Elements below the Editable Poly mode, such as the lights. Some sub objects can be just one element while others will have multiple elements. In 3ds Max, you can apply materials to objects and their Elements. This is a draft rendering of the model in Mental Ray before materials applied and then after. Below is a close up of bitmap texture for the floor. Take note that in Mental Ray, the lights reflect off all the environment inside the enclosure, and then bounce off the model to give shine and in the case of the bitmap material on the floor, the texture reflection shows on the side of the model when rendered. The environment has Standard materials for the walls, and ceiling. The light reflects well off the walls and ceiling, as well as the textured floor, which reflects off the side of the model when rendered. ![]() In the dialog box, go down to Assign Renderer, and change it to NVIDIA Mental Ray.įor the rendering of this model, I built a simple enclosed environment with gray walls & ceiling, and a bitmap cobblestone texture for the floor. From the menu, go to Rendering / Render Setup. In 3ds Max, change the renderer to Mental Ray. ![]()
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